IHipFrameBuffer

Undocumented in source.

Members

Functions

bind
void bind()

Binds the framebuffer, setting it as a target for every draw call

clear
void clear()

Clears the current framebuffer content

create
void create(uint width, uint height)

Creates the framebuffer using the target width and height

dispose
void dispose()
Undocumented in source.
draw
void draw()

Must draw the framebuffer content

getTexture
IHipTexture getTexture()

Gets the texture containing the framebuffer data

resize
void resize(uint width, uint height)

Resizes the framebuffer, probably this will not be implemented in the backend level

unbind
void unbind()

Unbinds the framebuffer, resetting the renderer state and setting the output as the screen

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